Magical lineage plus wayang spellhunter5/29/2023 ![]() Savage Elves give up Elven Magic, you should consider that before making a blaster. If you have further questions feel free to ask. You can switch the stats however you want. These were my halfling MS stats before adding in racial bonuses. With the caveat that I DO NOT WANT TO "DIP and/or multiclass" So the question put before you is this what is the the feat tree you would choose to lay out uber fireballs. So much so that I might ditch the the idea of battle field controller summoner I recently read "Brewers guide" and am totally digging the idea. It's cool and all but I love spellcasters and have a halfling master summoner prepared.Īnd before I get all the hatemail I mean prepared I have all my SPA and spells already on 3 X 5 cards. The last game I played was with a 2E Maxed out barbarian, So upon my return my friends preroll me a half orc-barbarian just to reintergrate me into the game. I found my way back home only to discover my beloved game has changed significantly. I had to move due to a job and yadda yadda yadda. ![]() I will run a savage elf with the magical lineage trait: Fireball, School: admixture.Ī little background, I am new to pathfinder although I played d and d from 1980-1998. Shaman (Visionary) = faster divination, more accurate divination, can cast divination through scrying etc Summoner (Naturalist) = trades Summon Monster for Summon Nature's Ally Skald (Totemic Skald) = gains wildshape at level 5 Sorceror (Eldritch Scrapper) = gains martial maneuvers effectively and bloodline weapons Sorceror (Mongrel Mage) = gets multiple bloodlines, but they are weaker Rogue (Counterfeit Mage) = huge bonuses to UMD, can pick a wand they draw as a free action/use without umd, and gets Dex to UMD for using wands Ranger (Hooded Champion) gains panache and can spend it to target touch AC with bows.So, I am loving the idea of a blaster wizard based on Brewers guide. Witch (Hex Channeler) = gains Channel Energy Gunslinger (Bolt Ace) = treats crossbow attacks as touch attacks and can reload without an action cost Slayer (Vanguard) = gains a teamwork feat, initiative boost, act in surprised round and studied combat that it can share Slayer (Stygian Slayer) gains dark spell use at 7th, invisibility at 4th, gaseous form at 10th and can use illusion wands/scrolls/etc. ![]() Swashbuckler (Daring Infiltrator) = is the basic stealth archetype Swashbuckler (Mouser) = is based around fighting shit bigger than it Wizard (Spell Sage) = can access other classes spell lists a limited number of times per day Wizard (Exploiter Wizard) = gains Exploits and Arcane pool Warpriest (Sacred Fist) = gains Wis as deflection bonus to AC and generally monk based shit Oracle (Spirit Guide) = gains Shaman's shit Oracle (Warsighted) = gains Brawler's shit Oracle (Psychic Searcher) = gains Inspiration/Investigator shit Swashbuckler (Musketeer) = basically opens with a musket volley then fucks you up with a sword Swashbuckler (Picaroon) = Sword and pistol Swashbuckler (Mysterious Avenger) = gains a secret identity, whip proficiency etc. Slayer (Grave Warden) = draw holy water as a free action, gains protection vs. Loses spellbook, 20th level bonus feat, and arcane school Gains spirit abilities except true spiritĬan trade bonus feats for hexes (and uses Int for them) Loses wildshape, wild empathy, nature sense, woodland stride, nature's lure, and venom immunityįamiliar becomes a spirit as shaman and acts as spellbook like witch #Wayang spellhunter and magical lineage traits free# ![]() Gains spirit abilities slower (no manifestation) ![]() #Wayang spellhunter and magical lineage traits free#.#Wayang spellhunter and magical lineage traits skin#. ![]()
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