Pathfinder goblin5/29/2023 Goblins are mostly unaware of half-orcs' sympathy, however, and avoid them because they are larger, meaner, and less flavorful than other humanoids.Īlignment and Religion: Goblins are greedy, capricious, and destructive by nature, and thus most are neutral or chaotic evil.Īdventurers: Goblin adventurers are usually curious and inclined to explore the world, though they are often killed off by their own foolish misdeeds or hunted down for their random acts of destruction. Of the most common races, half-orcs are the most tolerant of goblins, sharing a similar ancestry and experiencing the same hatred within many societies. They have a special animosity toward gnomes, and celebrate the capturing or killing of such victims with a feast. Goblins often survive on the fringes of human civilization, preying on weak or lost travelers and occasionally raiding small settlements to fuel their voracious appetites. Relations: Goblins tend to view other beings as sources of food, which makes for poor relations with most civilized races. Mortality is high among young goblins, and when the adults fail to feed them or food runs low, youths learn at an early age that cannibalism is sometimes the best means of survival in a goblin tribe. Many tribes raise their children communally in cages or pens where adults can largely ignore them. Goblin babies are almost completely self-sufficient not long after birth, and such infants are treated almost like pets. Both goblin men and women are ugly and vicious, and both sexes are just as likely to rise to positions of power in a tribe. Even the hardiest goblin leaders quickly find out that their survival depends on conducting frequent raids to secure sources of food and kill off the more aggressive youth of the tribe. Goblins' appetites and poor planning lead to small tribes dominated by the strongest warriors. Few goblins are good with tools or skilled at farming, and the rare items of any value that they possess are usually cast-off implements from humans or other civilized cultures. Since they are incapable of building significant fortifications and have been driven out of most easily accessible locations, goblins tend to live in unpleasant and remote locations, and their poor building and planning skills ensure that they dwell primarily in crude caves, ramshackle villages, and abandoned structures. Rarely able to sustain their own needs through farming or hunting and gathering, goblin tribes live where food is abundant or near places that they can steal it from. Society: Violent but fecund, goblins exist in primitive tribal structures with constant shifts in power. Their voracious appetites are served well by their huge mouths filled with jagged teeth. Goblins' skin tone varies based on the surrounding environment common skin tones include green, gray, and blue, though black and even pale white goblins have been sighted. Their scrawny bodies are topped with oversized and usually hairless heads with massive ears and beady red or occasionally yellow eyes. Physical Description: Goblins are short, ugly humanoids that stand just over 3 feet tall. While they fear the bigger races, goblins' short memories and bottomless appetites mean they frequently go to war or execute raids against other races to sate their pernicious urges and fill their vast larders. Goblins can eat nearly anything, but prefer a diet of meat and consider the flesh of humans and gnomes a rare and difficult-to-obtain delicacy. Most other races view them as virulent parasites that have proved impossible to exterminate. Those goblins that rely on their own wits to survive live on the fringes of society and feed on refuse and the weaker members of more civilized races. Weak and cowardly, goblins are frequently manipulated or enslaved by stronger creatures that need destructive, disposable foot soldiers. Goblins are a race of childlike creatures with a destructive and voracious nature that makes them almost universally despised.
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